Gamification 1

Gamification in Learning

Similar to a video game, we use gamification in learning to foster motivation.
Our structure is focused around the individual and encourages submitting client-ready work, helping others learn, and advancing through our curriculum.
gamification in learning

What is gamification in learning?

Just like a video game with points, levels, and badges, gamification in learning is the earning and spending of points, a tiered system of advancement, and the award of badges for the completion of certain sets of projects and exercises.

While some systems make learners compete against each other, our is focused on the individual because there is little sense in competition when mastery-based learning is involved: the point is to motivate learners to mastery and becoming competent.

How Gamification Works

Complete a Project

Earn project or experience points for each project successfully completed.

Spend Points

To submit a project for review, to be graded, learners spend correction points.

Earn Points

Each time a learner completes a peer project review for another learner, they earn correction points.

Community Points

Some campuses use community points where learners gain points for helping out around the community.

Redeem Points

Community points can be redeemed for all sorts of treats, such as lunch with your campus director, the right to change your intranet name for a month, or an invitation to a VIP dinner.

Earning Badges

As learners progress through each track, they earn badges to signify the level they have attained. Gaining a reward is a motivation, but these badges can also be used to signal to recruiters and employers the level of competency achieved, particularly on social platforms such as LinkedIn.

gamification in learning badges

Why We Use Gamification in Learning

gamification in learning

The entire point of using gamification relates to motivation. Learners who are motivated are learners who will learn, without having anyone setting deadlines or pushing them to get work done. The reward that comes with finishing a project, plus the responsibility of using correction points wisely, encourages learners to take ownership of their learning, submit work with minimal errors, and progress through their tracks.